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Old Jan 05, 2006, 04:45 AM // 04:45   #41
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Originally Posted by n/a
The stuff the guy before me said...and to all the A.net whiners in general...
yea...cause you know, GUNS KILL PEOPLE

in case i have to spell it out for anyone: s a r c a s m

A.net doesn't want to nerf skills...anymore then *most* police want to arrest people
but if people are going to keep abusing the gameplay in a way A.net doesn't desire there will be more nerfs
this is A.net's game whether or not you like it...they DO have a right to say how YOU play it.

MMORPG...lol

How is being able to solo 4 lvl 28 monsters at lvl 20 roleplaying. How can you truely roleplay alone...I mean hell if you can, might as well go sit in a corner, be cheaper then crapping out 50 bucks for GW. Besides this isn't a RPG...AS STATED...stop wasting our time. You can't COMPETE alone, if you disagree see previous sentences...besides no one is forcing you to play...go play WoW and get your guarenteed "godly" weapons...

What you refer to is POWERGAMING...(the wanting to run around soloing everything, the having great items for little work, etc...)
Go get a one player game and apply God Mode and leave the rest of us better off.
If you are going to buy a multiplayer game...play with other people.
If your just bitching because you liked doing no work with your solo build to get uber items/armor and show off...grow up.

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Originally Posted by Baratus
One thing I left out. The game is VERY unrewarding as hard as it is. You rarely get any really good drops, dye almost never drops, and even if you explore the farthest reaches of the maps, you get NOTHING for it. That's total BS! If I spend three hours exploring some far-out place, what's wrong with a random high-end drop? Not a specific item, or at a specific place in that far-out area, just a random item that is high-level for the area. Like, how about a Kryta-level drop out in Dragon's Gullet (or whatever it is behind the place you get Althea's Ashes)? I found that area and cleared it once all pumped about getting a good drop, and I got JACK-$HIT for my wasted time. Hell when you kill a hard mob or do a hard mission, why not a special high-level drop or something? The game just does NOT reward you.
I get dye all the time...if your expecting to see black everyday...I got 2 purple 1 blue and a green just today and I only played for 3 hours. There are plenty of *high lvl* drops all the time. I see decent golds drop all over desert and after...it isnt always mine I admit and none were perfect but PERFECT item drops shouldn't be poping out of everything.

All previous aside I do agree with you A.net needs to do something about quest/mission rewards as well as implementing some sort of benefit to harder monsters vs. load of griffons/ettins/you get the idea, as well as some reason to explore the whole map vs. repeat farming of specific areas...IDS/UW/FoW

Just so the last paragraph is constructive...it would be nice to see all weapon combonations available in PvE be it through missions/quests/far away collectors...with only the skin being special to gold drops. Meaning some skins are not collectorable...as well as some skins be only from collectors...please. It's not like the rare skins have to be pretty...

Last edited by Manic Smile; Jan 05, 2006 at 05:19 AM // 05:19..
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Old Jan 05, 2006, 05:50 AM // 05:50   #42
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Originally Posted by Baratus
I have similar complaints with GW. I spent my first two retail months building my W/Mo up as a sword-warrior, finally get my last piece of Drok's armor, then get to enjoy it for a VERY short time before they nerf the sword-warrior. Why was it nerfed? PvP complaints! Thing is, I now suffer in PvE and NEVER play PvP because I don't enjoy it. Couple of months down the tube.
you lost me on that one, how were sword wars nerfed?
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Old Jan 05, 2006, 06:50 AM // 06:50   #43
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Personaly I think Anet game designers (or any online game designer) has a really tough job because they need to try and make the game fun / enjoyable for the entire player base. Now I consider myself to be a casual player (I have only logged just over 300 hours since the game was released) and so I dont have the same game experience as many of you. The thing is that I havent really seen much of an affect on my gameplay with the updates. Sure some areas might be harder to get through (although I prefer the huge number of griffins in the desert to some of the areas with the hydras) but that doesnt really bother me. It makes me rethink the skill sets I am using and try new things.

I would like to see drops get better in some instances but again if you increase drops for everyone then all the elite farmer people will make more money causing more complaints. Its all a give and take, and I think that we should be more appreciative of the things Anet does try to do for us as players.
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Old Jan 05, 2006, 08:02 AM // 08:02   #44
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I'd just be happy if they brought back Henchies for FOW/UW, I'm really getting tired of having to hang around waiting to get in a group. Too much down time. I'd just as soon pay the 1 plat and take my chances with henchies as have to stand around and do nothing.

I don't care about what other people do, if they want to play 55 monks and can do it, fine by me, but, don't punish me because I am not a 55 monk, let me play with henchies EVERYWHERE!
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Old Jan 05, 2006, 08:57 AM // 08:57   #45
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One thing I like about the 55hp build is that it lets you explore in a way that you would never be able to in a normal group, and it is fun. I've just started (trying to) solo UW, and the good thing is that I'm able to examine every nook and cranny of the map that I normally wouldn't be able to in a group (as a trapper), where it's just relentless farming.

I'm quite looking forward to soloing the FOW and just having a look at around at my own pace.

Outside of FOW and UW sure I can take henchies when exploring, but there is a certain thrill just going out on your own.


The gear/book/keg trick should be nerfed.
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Old Jan 05, 2006, 09:26 AM // 09:26   #46
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I think those who want the 55 monk out of the game might just be jealous that they are not able to afford 5 sup. runes to put on them and sold the -50 health item to the merchant thinking, that a -50 health item would be stupid.
And when you have taken 6 chars (each a different primary profession) thru all the missions and quests, there's nothing much left to do but to either help people do the same, or farm.
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Old Jan 05, 2006, 09:32 AM // 09:32   #47
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IMO/IME...

PvE player playing the game: enjoys when ANet makes the game more challenging.

Farmer: wants everything to stay exactly as it is, gets annoyed when rules change & game becomes more challenging.

PvP player: only plays PvE to farm, so same as farmer but would like farming to become even easier. Gets EXTREMELY upset when rules change & game becomes more challenging.


Ashley: you can't seriously really think that everyone who don't like the invincimonks do so because they cant afford to make one.
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Old Jan 05, 2006, 09:49 AM // 09:49   #48
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Originally Posted by Carinae Dragonblood
Just one VT should be enough, shouldn't it?
For a 55 Monk It would. But if it's a 105 Monk that'll get the job done.
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Old Jan 05, 2006, 10:00 AM // 10:00   #49
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Originally Posted by Numa Pompilius
you can't seriously really think that everyone who don't like the invincimonks do so because they cant afford to make one.
give me another motive, why some want the 55 monk to be gone?

Does anybody seriously believe that soloing 55s (or 55s teaming with ss/sv necs) ruin the drop rate of ectos for "serious" 8-ppl-teams?

Or is the 55 just unfair?

What is it with the 55 that some people hate that build so much?
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Old Jan 05, 2006, 12:37 PM // 12:37   #50
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Anet is defenetely doing a great job on the game adjustments, (maybe not on drop nerfs though) at least PvE-wise.

I wish they would greatly increase AI so that PvE monsters would act much more like PvP players. As someone stated above, give mobs more interrupts, concentrating fire, better moving patterns, etc... This would be much more interesting for experienced players. For it not to harm the beginners, this AI improvement could be thrown in just after reaching drok.


[OFFTOPIC]
Anyway IMO, 'destroying' the 55 hp build is just stupid (and yes I use one). Most people wanting to 'nerf' Protecting spirit do NOT use it, so they don't care about it (at least from the people i've talked to).

The reason people farm is because they want to get some decent drops/ectos/gold. You can't stop it, this is part of the MMORPG culture.

Just what had to be done to get rid of UW/Fow farming is to FORCE 8-MEN GROUPS to enter these areas. Plain and simple if you're not 8 you cannot get in. This would emphasis teamplay and drops in these areas could be raised a bit (IMO members of an 8 team group getting an OK trip in the UW should come out with 3-4 ectos each).
[/OFFTOPIC]

Getting back to the OP point ^^ now...

/Sign on the fact that game AI should be improved more, and become more challenging. When there is a glitch in the game, other than nerfing skills Anet should adapt to it and invent a mob-reaction-effect to the glitch.
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Old Jan 05, 2006, 12:44 PM // 12:44   #51
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I'd post something but I'd probably get flamed to hell and back by some people and probably banned for responding lol anyway, just to say if the game (heck ANY game) is becoming so frustrating and anger inducing to an individual then it's probably time to either

a) take a break from it
b) uninstall it and find something more suitable for you
c) some mix of the above

While it's fair enough to have complaints and thoughts about bugs/exploits/changes to gameplay, if it really gets to you to the point you're cussing and have abusive thoughts towards it.. it is no longer a game, and no longer what you may have purchased it for - entertainment. Time to move on/take a break. (I am NOT putting down people who have complaints/observations etc, I have a few myself) just some posts come across like the persons are really, really, really angry... and that's just not good, regardless of what game you play.
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Old Jan 05, 2006, 12:54 PM // 12:54   #52
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Quote:
Originally Posted by Ashley Twig
give me another motive, why some want the 55 monk to be gone?

Does anybody seriously believe that soloing 55s (or 55s teaming with ss/sv necs) ruin the drop rate of ectos for "serious" 8-ppl-teams?

Or is the 55 just unfair?

What is it with the 55 that some people hate that build so much?
Well I can give you one good reason. Because they can solo they get "all" the ecto instead of it getting spread out on a more evenly basis between a team of 8 players, thus, one player can drive up the costs of things because they have an abundance of ectos, they can also drive down the price of ectos to other players as they horde up a large sum of them and then sell them all at once to the vendors. There's groups of farmers out there with 1000's of ectos that when the merchant price hits a certain point, bam, they sell all of them, get the most coins and then up the prices on other items and charge you "cheap" ectos for them but a larger proportion amount so they can do this sequence all over again. You give them 10 ectos and 100k for whatever and they will turn around and sell those ectos eventually for 11k 12k or 13k each.

Ectos aren't the only commodity I've seen these groups doing this in. But, it's the most profitable and the one that drives up the cost of gold perfect items more often. There's a couple more out there though that they can and do do the same things with.

If they wanted to make things easier for everyone they would drop the amount of plat you can have total is 200k. Everyone can eventually get 200k and all armors should be around that price to obtain all the pieces. Then the farmers would go away, the 55 monk builds would go away and the PVP portion of the game would thrive more since THAT would become the only thing left to do. It would also screw the hell out of ebay farmers and bots. Would be no reason to buy plat on ebay since anyone and everyone should be able to get 200k easily. I did, and I did most of mine just selling resources to vendors and all the mediocre loot that drops off of mobs. Prices of everything would drop and/or many people would probably just start giving stuff away.
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Old Jan 05, 2006, 12:54 PM // 12:54   #53
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Originally Posted by Ashley Twig
give me another motive, why some want the 55 monk to be gone?
Well, I can only speak for me. Originally I disliked the invincimonks because I considered them an exploit, just like I do gear tanks now. However, ANet obviously disagree as they easily could've stopped them at the big shake-up when AoE spells were changed, but didn't.
So now I dislike invincimonks for being a cheap & cheesy build for skill-less players, and because I feel the game mechanics are broken when it's easier to keep an avatar alive the less health it has.

It's by no means the only build I dislike - apart from the gear-tank AI exploit I also feel there's something wrong with the game mechanics when an avatar is easier to keep alive the more enemies are beating on it, as is the case with the cyclone-axe/bonetti wamo farmer. Invincimonks just happen to be the most common & popular of the 'broken' builds.
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Old Jan 05, 2006, 01:14 PM // 13:14   #54
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Originally Posted by Manic Smile
How is having to actually play the game as intended instead of repeatedly going into the same area alone for the sole purpose of getting more wealth a punishment. That's like joining track and saying that having to run the whole 440 instead of cutting accross field is punishing you.

What benefit do you bring to the gaming community as a whole in GW if all you do is solo farm UW? If anything your a detrement...in numerous ways I won't waste my time repeating.

woot made councillor...
Excuse me, I never said I was a farmer. The benefit I bring to the game is a competent arsenal of chars that play the game and help other people do the same. Apparently, you assume I rack up tons of wealth by myself doing Griffons or UW runs. You are very wrong.
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Old Jan 05, 2006, 01:20 PM // 13:20   #55
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So nerf the 55hp build. Never mind the equally compact trapper groups, the solo UW warriors, the fact that warriortank with SS necro can 2-man as well, hell even earth ele can tank aatxes. Press armor of earth and other spells every 8 seconds, take 6 dmg from aatxe hits. Oh yes. Huge skillz.

So you nerf it, effectively reducing ecto drops to PvE guilds, warrior soloers, trappers, and those who really find it fun to join 100 PUG groups with paladin tanks. Oh joy... so the game is hard now. So what?

I have fissure armor and everything I could ever have wanted on my mesmer. Most of it i got through soloing / 2manning the UW, with 55 builds. I guess I have no skills, but I just thought i should be allowed to maybe have fun while playing. To be able to go where I want, apply effort, and get what I like eventually. I didn't pay money to have to grind hours of FoW/UW with my mesmer in PUGs.

But of all the little problems GW faces, people always go after others. Now its the 55 build that apparently destroyed the world. Oh noes.

If you're playing the game, play to have fun. For yourself. If you want a challenge, create it for yourself. You don't have to go into the UW with a megapowered group, or use 55hp chars. So maybe the 'skill-less' players get to have fun and enjoy the vast intricasies of the guildwars economy and (gasp) FoW armor. What a massive tragedy.

I'm glad to see an changing environment from Anet, with the AI changes. It gives us something new to experience from what we had to fight before. The key point in what im saying now is experiencing. You get to experience new groups, new things that are defined by the boundaries of your skill and the skill of your group. Some people have less skill, and are confined to 55hp builds in certain areas of the UW, or to prophet's path. If they choose to do that, its not hurting you. Go play without the book trick, play without 55hp, and play the game how you want to play it.

The critisizing attitude of people that have little effect but to allow others to do things the normally couldn't simply disgusts me.
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Old Jan 05, 2006, 04:59 PM // 16:59   #56
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Originally Posted by KANE OG
Excuse me, I never said I was a farmer. The benefit I bring to the game is a competent arsenal of chars that play the game and help other people do the same. Apparently, you assume I rack up tons of wealth by myself doing Griffons or UW runs. You are very wrong.
If you are not a farmer then why do the nerfs bother you? They were made across the board, so there is no inequality in PvP. Maybe you have to make a new build but it's just a build, how is that a reason to want to stop playing. In PvE you can still party any monster/location in game so your "competent arsenal of chars" can still "help other people do the same." Where is your reason for being upset.


Quote:
Originally Posted by Avarre
So nerf the 55hp build. Never mind the equally compact trapper groups, the solo UW warriors, the fact that warriortank with SS necro can 2-man as well, hell even earth ele can tank aatxes. Press armor of earth and other spells every 8 seconds, take 6 dmg from aatxe hits. Oh yes. Huge skillz.
I honestly don't like any of that...I don't think any skills should be nerfed personally either but I do think that 55 monks/55 nec/2 or 3 man trappers/ tandem monk/ss and solo war tanks should not be possible in any end game location. 5 man parties don't bother me though I'm sure it does some but that's 5 people...seems pretty "party" like to me. So who cares if it's 5 rangers trapping. It isnt the skill requirement that annoys me with 55 monks, as it is challenging. It's the I'm going to solo farm repettively to get the "best" weapons and armor without having any impact on other players short of showing off my items/gear. Powergaming bugs me. It is the selfish attitude and the people that come along with it that annoy me. Plenty of people solo farm but it's mainly the ones that do nothing but that are compling about nerfs. It's these same people that give nothing back to the gaming community. I know this game isn't really a RPG but it is still a multiplayer game...play with other people...or if your soloing solo for the fun of it. If you are soloing for wealth, you have no moral ground as A.net is OBVIOUSLY AGAINST IT...


Quote:
Originally Posted by Dazzen
Anet is defenetely doing a great job on the game adjustments, (maybe not on drop nerfs though) at least PvE-wise.

I wish they would greatly increase AI so that PvE monsters would act much more like PvP players. As someone stated above, give mobs more interrupts, concentrating fire, better moving patterns, etc... This would be much more interesting for experienced players. For it not to harm the beginners, this AI improvement could be thrown in just after reaching drok.

[OFFTOPIC]

The reason people farm is because they want to get some decent drops/ectos/gold. You can't stop it, this is part of the MMORPG culture.
Don't even get me started on that. I think MMORPGs should have RPG lawfully removed from the MMO part. The most effective thing A.net could do...but they won't...is a blanket decleration that in 3 months anyone found using the 55 monk build for repetive farming will be banned outright....simple done.

Quote:
Originally Posted by Ashley Twig
I think those who want the 55 monk out of the game might just be jealous that they are not able to afford 5 sup. runes to put on them and sold the -50 health item to the merchant thinking, that a -50 health item would be stupid.
And when you have taken 6 chars (each a different primary profession) thru all the missions and quests, there's nothing much left to do but to either help people do the same, or farm.

I'm sitting on 150 plat in gold and another 400k in items I could easliy sell. I make no claims at being filthy rich...no crystalines or no mod swords or 250 stack of ecto for me...but I have enoughf ro a 55 build. I've even gone so far as to have a monk, have the runes the -50 nec focus and a FFS but I haven't bothered to take him out of presearing.

You can say it's just me but that's not my point. The previous paragraph is just to show that is not the reason for me...and for many people I know. It's the attitude for many of the farmer "purist" and all the times I've had 55 monks try to sneak in on my ToA parties only to run off to farm that I'm complaining about. Pure farmers are like telemarketers.

Last edited by Manic Smile; Jan 05, 2006 at 05:28 PM // 17:28..
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Old Jan 05, 2006, 05:13 PM // 17:13   #57
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Originally Posted by Morangen
Personaly I think Anet game designers (or any online game designer) has a really tough job because they need to try and make the game fun / enjoyable for the entire player base. Now I consider myself to be a casual player (I have only logged just over 300 hours since the game was released) and so I dont have the same game experience as many of you. The thing is that I havent really seen much of an affect on my gameplay with the updates. Sure some areas might be harder to get through (although I prefer the huge number of griffins in the desert to some of the areas with the hydras) but that doesnt really bother me. It makes me rethink the skill sets I am using and try new things.

I would like to see drops get better in some instances but again if you increase drops for everyone then all the elite farmer people will make more money causing more complaints. Its all a give and take, and I think that we should be more appreciative of the things Anet does try to do for us as players.
Thank Morangen for proving that some people are here for fun. This is the attitude people...I'm not gonna go so far as saying you MUST see it this way but if you are really upset...take a sec to think about why then look up the defnintion of powergaming...if it matches then STFU.

Quote:
Originally Posted by Kidney Licker
One thing I like about the 55hp build is that it lets you explore in a way that you would never be able to in a normal group, and it is fun. I've just started (trying to) solo UW, and the good thing is that I'm able to examine every nook and cranny of the map that I normally wouldn't be able to in a group (as a trapper), where it's just relentless farming.

I'm quite looking forward to soloing the FOW and just having a look at around at my own pace.

Outside of FOW and UW sure I can take henchies when exploring, but there is a certain thrill just going out on your own.


The gear/book/keg trick should be nerfed.

Not as a complaint at all but try getting together a adventure/quest group for UW/FoW, I think you'd find it'd satisfy your desire to "look around at [your] own pace" and still have some fun with other people.

Last edited by Manic Smile; Jan 05, 2006 at 05:27 PM // 17:27..
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Old Jan 05, 2006, 07:21 PM // 19:21   #58
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I was not referring to soloing earlier. Yes, I do enjoy soloing, but not specifically for farming either. There are times where I just want to be alone and do something I enjoy. To hell with whether or not I get an uber green item that will smack everybody down or sell for a billion plat. I just wanna' enjoy the scenery at times. My monk can do that.

My warrior has been nerfed and there's tons of proof out there to back it up. I do believe that when a lv13 Mo/N can take down six to nine of those Caromi near the New Ascalon settlement and a lv20 W/Mo cannot, even with max damage sword, Drok's armor, and max shield, that something is seriously wrong. My monk averages 30 damage with an 11-22 staff, double that on undead, and he does it from a range while healing the party. My warrior averages 17~22 damage with the occasional 60~70 due to a critical, and that's with strength and swordsmanship above max due to runes. If anything, he should be doing more damage simply because he's right up next to the enemy physically cutting through them with a weapon. This is the nerf I am referring to. When I first had my warrior beefed with Drok's armor and that fellblade he did an average of 50 damage, which is about what it should be. Then one day I get on and everything's changed, and he is almost useless.

As for dye drops, I am not talking about pre-searing. That's the only place I can find dye anymore. I play for maybe 4~8hrs during the average week (I work away from home, so i can't play every day) and I have not had a dye drop anywhere in ages. Don't argue it, I am stating FACT here, and my inventory proves it. I also have no dyed armors because I can't find dye to do it with.

Another point was made earlier that brings up another for me. ANet needs to stop increasing AI. I think the monsters are fine for now. Not all of us play or enjoy PvP, and if I gotta' sit there and fight eight enemies that can do 150+ damage each every other turn, and they're playing like PvP, then that's jjust a bore. I would honestly be ready to cheat at that point and am close to wanting to now because of the constant BS I see. I have yet to get a green drop, I can't get dye, my freaking weak monk does more damage in combat than my maxed out warrior, exploring gives you no rewards, and thanks to the lovely economy, the only way to afford some of the higher-value runes is to do a 55hp build monk and farm for a few days. That's BS, plain and simple. The game was fun up until they started nerfing drops before they banned all those botters. After that it has been a gradual downhill slide, with the exception of the removal of refund points. I'll give them two thumbs up on that one.
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Old Jan 05, 2006, 07:42 PM // 19:42   #59
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Originally Posted by Baratus
I was not referring to soloing earlier. Yes, I do enjoy soloing, but not specifically for farming either. There are times where I just want to be alone and do something I enjoy. To hell with whether or not I get an uber green item that will smack everybody down or sell for a billion plat. I just wanna' enjoy the scenery at times. My monk can do that.

My warrior has been nerfed and there's tons of proof out there to back it up. I do believe that when a lv13 Mo/N can take down six to nine of those Caromi near the New Ascalon settlement and a lv20 W/Mo cannot, even with max damage sword, Drok's armor, and max shield, that something is seriously wrong. My monk averages 30 damage with an 11-22 staff, double that on undead, and he does it from a range while healing the party. My warrior averages 17~22 damage with the occasional 60~70 due to a critical, and that's with strength and swordsmanship above max due to runes. If anything, he should be doing more damage simply because he's right up next to the enemy physically cutting through them with a weapon. This is the nerf I am referring to. When I first had my warrior beefed with Drok's armor and that fellblade he did an average of 50 damage, which is about what it should be. Then one day I get on and everything's changed, and he is almost useless.

As for dye drops, I am not talking about pre-searing. That's the only place I can find dye anymore. I play for maybe 4~8hrs during the average week (I work away from home, so i can't play every day) and I have not had a dye drop anywhere in ages. Don't argue it, I am stating FACT here, and my inventory proves it. I also have no dyed armors because I can't find dye to do it with.

Another point was made earlier that brings up another for me. ANet needs to stop increasing AI. I think the monsters are fine for now. Not all of us play or enjoy PvP, and if I gotta' sit there and fight eight enemies that can do 150+ damage each every other turn, and they're playing like PvP, then that's jjust a bore. I would honestly be ready to cheat at that point and am close to wanting to now because of the constant BS I see. I have yet to get a green drop, I can't get dye, my freaking weak monk does more damage in combat than my maxed out warrior, exploring gives you no rewards, and thanks to the lovely economy, the only way to afford some of the higher-value runes is to do a 55hp build monk and farm for a few days. That's BS, plain and simple. The game was fun up until they started nerfing drops before they banned all those botters. After that it has been a gradual downhill slide, with the exception of the removal of refund points. I'll give them two thumbs up on that one.
How does having to take henches along screw up the scenery?

I don't know how your monk averages 30 dmg with his wand when my mez using a max dmg cane does around 6 dmg in desert/SF. If you mean by skills then yea...solo monking is called Invicimonk for a reason...and witout enchant removal they are. Hopefully A.net will add some in real soon.

I'm confused as to where you were doing 50 damage with a normal sword in end game...but maybe I wasn't around for that nerf as I started with a nec. But as far as I know the only place where even a max dmg sword would do 50 damage alone is in ascalon area when you're lvl 20. If you mean with skills my war can top 100 dmg with just one skill even in end game he does 80ish damage average.

My warrior can solo those birds, in fact it's not even really hard with the damage absorbtion and armor bonuses. It hasn't cost me much at all to get 6 abs and the armor bonuses are from skills. Cheapest way: Major Abs Rune, 1,5k ascalon boots, -2 shield.

Average dps of 50 is attainable with an axe, do a search if you do not believe me, the sword is somewhat lower but there's always an IW build if you really have to see big numbers every swing.

I wasn't talking about pre with die. My mez just finished ascending so the dyes were mostly from desert missions...the three before ascension, mainly repeating that damn pvpish one. And do you have an aversion to buying the dye? 1k is easy to get and that pays for 4 of most dyes.

Last edited by Manic Smile; Jan 05, 2006 at 07:48 PM // 19:48..
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Old Jan 06, 2006, 12:30 AM // 00:30   #60
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Manic, maybe you're talking in general, but I never said I wanted to stop playing either. My opinion is that if there is a problem with bots, destroy them. There is no need to constantly change the game mechanics (we've seen in Augury Rock that this doesn't work anyway.) This is one of the best games of all time IMO, pre or post "nerf" patch. My question still stands, why should I be punished by having to change or adjust a build that I enjoy playing the way it is because of bots?
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